![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimNiuTiWE-jq1C6VcFi_SqEJ71aziu2VsVVVGYhyphenhyphentcnoPs2_e2ESk3RQrKpELPuSWz-0qJQpM0Nzh4TCGmMieRwZYCokdTIZUrNfGl87_duKDYY3XbSnwSExaAeXWQ9mVMrUM7vcawSlA/s320/FAILURE.gif)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6avwuuQLzHlsOcQFE651Lzow1m_rZwmN2ZyqLLP2SH7H_W4tk5naQS1D-R1I-FVG27u1M3fyXCm4xTHHqVaMa5b9lM8M3m-jUVdI_lLqf1gr2tvXm7KQUqSPKyNR1bHR41WnNwLqeoQc/s320/Black+Hole+Morph.gif)
Using a shape tween, I made this morphing animation. This was done by creating the ball in frame 1, clicking on frame 39 and pressing F6 to add a new keyframe. After deleting the ball, a new shape had to be drawn in, to allow the ball to morph into something else. Adding the shape tween is simply done by returning to frame 1 and selecting shape tween at the bottom of the screen.This attempt was a success, but after attempting another I realised that the shape needs to be less abstract to work. The face animation starts ok, but towards the end fails to morph correctly.
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